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个人简介
#include <bits/stdc++.h> using namespace std; int main() { long long v,a,b,c,n=1; cin >> v >> a >> b >> c ; int k; k=v/(a+b+c); while (n<=k){ n++; v=v-(a+b+c); } if(v<=(a))cout<<"F"; else if(v<=(a+b))cout<< "M"; else if(v<=(a+b+c))cout<< "T"; return 0; }''''#include<bits/stdc++.h> #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> using namespace std; typedef BOOL (WINAPI PROCSETCONSOLEFONT)(HANDLE, DWORD); PROCSETCONSOLEFONT SetConsoleFont; POINT Windowpos() {POINT pt;GetCursorPos(&pt);HWND h=GetForegroundWindow();ScreenToClient(h,&pt);pt.x=(pt.x+4)/10+0.5;pt.y=pt.y/8+0.5;swap(pt.x,pt.y);return pt;}int mouse;POINT pt;float kx,ky; int ti(float a) {return ((int)(a10+5))/10;} void Print(int a) {HMODULE hKernel32 = GetModuleHandle("kernel32");SetConsoleFont = (PROCSETCONSOLEFONT)GetProcAddress(hKernel32,"SetConsoleFont");SetConsoleFont(GetStdHandle(STD_OUTPUT_HANDLE),a);} void Setpos(float x,float y) {COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);} struct node { float x,y,fx,fy; int kind,staytime,blood,CD,enemy,turn=6; bool life; } M[100001],E[100001]; struct bullet { float x,y,vx,vy,h; int kind,staytime,enemy,endx,endy,up; bool life; } B[100001]; float Espeed[7]= {-1, 0.14, 0.2, 0.08, 0.3, 0.3, 0.1}; float Bspeed[7]= {-1, 0.6, 0.6, 0.6, 1, 0.1, 0.6}; float Bfspeed[7]= {-1, 1.4, 1.4, -1, 1.3, 1, 1.4}; float MR[7]= {-1, 12, 10, 25, 8, 15, 20}; float ER[7]= {-1, 5, 1.8, 8, 7, 1, 10}; int MCDmax[7]= {10000, 10, 7, 60, 2, 90, 50}; int ECDmax[7]= {-1, 30, 10, 40, 25, 1, 40}; int Mblood[7]= {-1,200,150,300,250,400,300}; int Eblood[7]= {-1,50,100,30,100,10,200}; bool Zhan[50][50];
int m[51][101],n[51][101],o[51][101],T,CD,CDmax,Day,ml,mr,el,er,bl,br,money,Level=1,endless; void Color(int a) { if(a0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN); if(a3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE); if(a4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED); if(a5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN); if(a>=6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE); } void C(int i,int j) { Color(0); Setpos(i,j/2.0); int N=n[i][j]; if(N==-1) printf(" "); if(N>=0&&N<=9) printf("%d",N); if(N==-2) printf("+"); if(N==-3) Color(5),printf("+"),n[i][j]=-1,o[i][j]=4; if(N==-4) Color(3),printf("+"),n[i][j]=-1,o[i][j]=4; if(N11) Color(1),printf("§°"); if(N13) Color(3),printf("?ò"); if(N14) Color(4),printf("£?"); if(N16) Color(5),printf("?ò"); if(N==-11) Color(1),printf("??"); if(N==-12) Color(2),printf("??"); if(N==-13) Color(3),printf("??"); if(N==-14) Color(4+rand()%2),printf("¨€"); if(N==-15) Color(1),printf("??"); if(N==-16) Color(5),printf("?è"); if(N49) Color(0),printf("óa"); if(N50) Color(0),printf("??"); if(N51) Color(1),printf("??"); if(N52) Color(2),printf("??"); if(N53) Color(3),printf("??"); if(N54) Color(4),printf("¨?"); if(N55) Color(6),printf("??"); if(N56) Color(5),printf("??"); if(N81) Color(1),printf("?e"); if(N82) Color(2),printf("??"); if(N83) Color(3),printf("?÷"); if(N84) Color(4),printf("¨?"); if(N85) Color(6),printf("?ó"); if(N86) Color(5),printf("??"); if(N1001) printf("¨X"); if(N1003) printf("¨["); if(N1004) printf("¨d"); if(N1005) printf("¨g"); if(N1006) printf("¨^"); if(N1007) printf("¨m"); if(N1008) printf("¨a"); if(N1011) printf("¨I"); if(N1012) printf("?ü"); if(N1013) printf("¨J"); if(N1014) printf("??"); if(N1015) printf("?ú"); if(N1016) printf("¨L"); if(N1017) printf("?y"); if(N==1018) printf("¨K");
} void Map(int a) { if(a1) { for(int i=1; i<=50; i++)for(int j=1; j<=100; j++) { if(n[i][j]!=m[i][j]||T%8000) { C(i,j); if(n[i][j]>=50||n[i][j]<=-10) n[i][j+1]=-1,j++; } if(o[i][j]1) C(i,j); if(o[i][j]>0) o[i][j]--; } for(int i=1; i<=50; i++) for(int j=1; j<=100; j++) { m[i][j]=n[i][j]; } } } void N(float x,float y,int w) { int xx=(int)(x+0.5),yy=(int)(y*2.0+0.5); if(xx>49||yy>98||xx<1||yy<1) return; else n[xx][yy]=w; } int Turn[9][2]= {{0,0},{-1,-1},{-1,0},{-1,1},{0,-1},{0,1},{1,-1},{1,0},{1,1}}; void Circle(int x,int y,int kind,int ex) { int R; if(kind1) { int k=M[ex].kind; R=MR[k]; int next=20-0.5R; for(int i=0; i<=360; i+=next) N(x+Rsin(3.141592653589763i/180),y+Rcos(3.141592653589763i/180),-2); if(k==3) for(int i=0; i<=360; i+=15) R=10,N(x+Rsin(3.141592653589763i/180),y+Rcos(3.141592653589763i/180),-2); } if(kind==-1) { int k=M[ex].kind; R=MR[k]; int next=20-0.5R; for(int i=0; i<=360; i+=next) N(x+Rsin(3.141592653589763i/180),y+Rcos(3.141592653589763i/180),-1); if(k3) for(int i=0; i<=360; i+=15) R=10,N(x+Rsin(3.141592653589763i/180),y+Rcos(3.141592653589763i/180),-1); } if(kind2) { R=ex; int next=20-0.5R; for(int i=0; i<=360; i+=next) N(x+Rsin(3.141592653589763i/180),y+Rcos(3.141592653589763i/180),-3); } if(kind==-2) { R=ex; int next=20-0.5R; for(int i=0; i<=360; i+=next) N(x+Rsin(3.141592653589763i/180),y+Rcos(3.141592653589763i/180),-4); } } void Cout(int a,int kind) { if(kind1) { float x=M[a].x,y=M[a].y; N(x,y,M[a].kind+50); if(a1) N(x,y,49); int i=1; if(M[a].blood>=100) i=2; for(i; i<=8; i++) N(x+Turn[i][0],y+Turn[i][1],1000+i),Zhan[(int)x+Turn[i][0]][(int)y+Turn[i][1]]=1; int t=M[a].turn; int b=max(0,M[a].blood),bb=0; while(b>0) { bb++; N(x-1,y+1-0.5bb,b%10); b/=10; } } if(kind==2) { float x=E[a].x,y=E[a].y; N(x,y,E[a].kind+80); N(x+1,y,1012); Zhan[(int)x][(int)y]=Zhan[(int)x+1][(int)y]=1; int b=max(0,E[a].blood),bb=0; while(b>0) { bb++; N(x-1,y+1-0.5bb,b%10); b/=10; } } if(kind3) { float x=B[a].x,y=B[a].y; N(x,y,10+B[a].kind); } if(kind4) { float x=B[a].x,y=B[a].y; N(x-B[a].h,y,-10+B[a].kind); } } int Find_enemy(int Who,int good_or_bad) { int ans=-1,r=rand()%2; float ansx=1e9,x; if(good_or_bad>=1) { float X=M[Who].x,Y=M[Who].y; if(good_or_bad2) X=E[Who].x,Y=E[Who].y; for(int i=el; i<=er; i++) { if(E[i].life0) continue; x=sqrt((E[i].x-X)(E[i].x-X)+(E[i].y-Y)(E[i].y-Y)); if(good_or_bad2&&E[i].kind4) continue; if(M[Who].kind3&&x<10) continue; if(M[Who].kind6&&ans!=-1&&ansx>x) ansx=x; if(ansx>x) ansx=x,ans=i; if(ansxx) { int r=rand()%2; if(r1) ansx=x,ans=i; } } } if(good_or_bad0) { float X=E[Who].x,Y=E[Who].y; for(int i=ml; i<=mr; i++) { if(M[i].life0) continue; x=sqrt((M[i].x-X)(M[i].x-X)+(M[i].y-Y)(M[i].y-Y)); if(ansx>x) ansx=x,ans=i; if(ansxx) { int r=rand()%2; if(r1) ansx=x,ans=i; } } } return ans; } void Find_boomkill(int Who,float r,bool good_or_bad,int kill) { float x,X=B[Who].x,Y=B[Who].y; int kk=(float)kill/2.5; kill+=rand()%kk-kk/5; if(good_or_bad1) { for(int i=el; i<=er; i++) { if(E[i].life0) continue; x=sqrt((E[i].x-X)(E[i].x-X)+(E[i].y-Y)(E[i].y-Y)); if(r>=x) E[i].blood=min(E[i].blood-kill,Eblood[E[i].kind]+Day+50); } } else { for(int i=ml; i<=mr; i++) { if(M[i].life0) continue; x=sqrt((M[i].x-X)(M[i].x-X)+(M[i].y-Y)(M[i].y-Y)); if(r>=x) M[i].blood-=kill; } } } void Die() { for(int i=ml; i<=mr; i++) { if(M[i].blood<=0) M[i].life=0; } for(int i=el; i<=er; i++) { if(E[i].blood<=0) E[i].life=0; } for(int i=bl; i<=br; i++) { if(B[i].x+B[i].vx<1||B[i].x+B[i].vx>49||B[i].y+B[i].vy<1||B[i].y+B[i].vy>98) { B[i].life=0; } if(B[i].staytime>=100) B[i].life=0; } } void Move(int a) { if(a2) { for(int i=ml; i<=mr; i++) { if(M[i].life0) continue; Cout(i,1); } for(int i=el; i<=er; i++) { if(E[i].life0) continue; Cout(i,2); } return; } for(int i=ml; i<=mr; i++) { if(M[i].life0) continue; else { M[i].staytime++; int e=M[i].enemy; if(E[e].life0) M[i].enemy=-1;
if(M[i].kind==5&&M[i].enemy==-1&&M[i].CD<=70&&T%2==0) M[i].CD++; if(M[i].kind==0&&M[i].blood<=500&&T%20==0) M[i].blood++; if(M[i].enemy==-1||M[i].kind==4) M[i].enemy=Find_enemy(i,1); if(M[i].enemy!=-1) { int k=M[i].enemy; float X=M[i].x,Y=M[i].y,Ax=E[k].x-X,Ay=E[k].y-Y; if(Ay==0) Ay=1e-6; float Turnn=abs(Ax/Ay*1.0),Dis=sqrt((E[k].x-X)*(E[k].x-X)+(E[k].y-Y)*(E[k].y-Y)); if(Dis>MR[M[i].kind]) { M[i].enemy=-1; } else { M[i].CD++; if((M[i].kind!=6&&M[i].CD>=MCDmax[M[i].kind])||(M[i].kind==6&&M[i].CD<=21&&M[i].CD%4==0)) { //?e?y?ú if(M[i].kind==6) M[i].enemy=Find_enemy(i,1); if(Turnn>=sqrt(2)+1) { if(Ay>0) M[i].turn=2; else M[i].turn=7; } else if(Turnn>=1.0/(sqrt(2)+1)*1.0) { if(Ax>0&&Ay>0) M[i].turn=1; else if(Ax<0&&Ay>0) M[i].turn=3; else if(Ax<0&&Ay<0) M[i].turn=8; else M[i].turn=6; } else { if(Ax>0) M[i].turn=5; else M[i].turn=4; } br++,B[br].x=X,B[br].y=Y; B[br].kind=-M[i].kind; B[br].life=1,B[br].enemy=M[i].enemy,B[br].endx=E[M[i].enemy].x,B[br].endy=E[M[i].enemy].y,B[br].staytime=0; } if(M[i].CD>=MCDmax[M[i].kind]) M[i].CD=0; } } Cout(i,1); } } for(int i=el; i<=er; i++) { if(E[i].life==0) continue; else { E[i].staytime++; E[i].CD++; int e=E[i].enemy; if(M[e].life==0||(E[i].kind==4&&E[e].life==0)) E[i].enemy=-1; if(E[i].enemy==-1) { E[i].enemy=Find_enemy(i,0); if(E[i].kind==4) E[i].enemy=Find_enemy(i,2); } if(E[i].enemy!=-1) { int k=E[i].enemy; int Mkx=M[k].x; int Mky=M[k].y; if(E[i].kind==4) Mkx=E[k].x,Mky=E[k].y; float X=E[i].x,Y=E[i].y; float Dis=sqrt((Mkx-X)*(Mkx-X)+(Mky-Y)*(Mky-Y)); float Ax=Mkx-X,Ay=Mky-Y,S=Espeed[E[i].kind]; if(Ay==0) Ay=1e-6; float Turnn=abs(Ax/Ay*1.0); if(Dis>ER[E[i].kind]) { float vx=Ax*S/Dis*1.0,vy=Ay*S/Dis*1.0; E[i].x+=vx,E[i].y+=vy; } else { if(E[i].CD>=ECDmax[E[i].kind]) { if(E[i].kind==5) E[i].blood=-1; if(E[i].kind==4) { br++,B[br].x=X,B[br].y=Y; B[br].kind=4; B[br].life=1,B[br].enemy=E[i].enemy,B[br].endx=E[E[i].enemy].x,B[br].endy=E[E[i].enemy].y,B[br].staytime=0; } else { br++,B[br].x=X,B[br].y=Y; B[br].kind=E[i].kind; B[br].life=1,B[br].enemy=E[i].enemy,B[br].endx=M[E[i].enemy].x,B[br].endy=M[E[i].enemy].y,B[br].staytime=0; } E[i].CD=0; } } } Cout(i,2); } } for(int i=bl; i<=br; i++) { if(B[i].life==0) continue; else if(B[i].kind>0) { B[i].staytime++; int k=B[i].enemy; int Mkl=M[k].life,Mkx=M[k].x,Mky=M[k].y; if(B[i].kind==4) Mkl=B[k].life,Mkx=B[k].x,Mky=B[k].y; if(k!=-1&&Mkl==1) B[i].endx=Mkx,B[i].endy=Mky; float kx=B[i].endx,ky=B[i].endy,X=B[i].x,Y=B[i].y; float Ax=kx-X,Ay=ky-Y,S=Bspeed[B[i].kind]; float Dis=sqrt(Ax*Ax+Ay*Ay); float vx=Ax*S/Dis*1.0,vy=Ay*S/Dis*1.0; B[i].x+=vx,B[i].y+=vy; if(Dis<=S) { B[i].x=B[i].endx,B[i].y=B[i].endy; if(B[i].kind==1) Find_boomkill(i,1.5,0,20),Circle(B[i].endx,B[i].endy,-2,1); if(B[i].kind==2) Find_boomkill(i,1.5,0,10),Circle(B[i].endx,B[i].endy,-2,1); if(B[i].kind==3) Find_boomkill(i,3,0,20),Circle(B[i].endx,B[i].endy,-2,3); if(B[i].kind==4) Find_boomkill(i,2,1,-5),Circle(B[i].endx,B[i].endy,-2,2); if(B[i].kind==5) Find_boomkill(i,3,0,50),Circle(B[i].endx,B[i].endy,-2,3);//?ú?ò if(B[i].kind==6) Find_boomkill(i,2,0,20),Circle(B[i].endx,B[i].endy,-2,2); B[i].life=0; continue; } Cout(i,3); } else { B[i].staytime++; int k=B[i].enemy; if(k!=-1&&E[k].life==1) B[i].endx=E[k].x,B[i].endy=E[k].y; float kx=B[i].endx,ky=B[i].endy,X=B[i].x,Y=B[i].y; float Ax=kx-X,Ay=ky-Y,S=Bfspeed[-B[i].kind]; float Dis=sqrt(Ax*Ax+Ay*Ay); float vx=Ax*S/Dis*1.0,vy=Ay*S/Dis*1.0; if(B[i].kind==-3) { B[i].x+=1.0/(49.0-B[i].staytime)*Ax; B[i].y+=1.0/(49.0-B[i].staytime)*Ay; if(T%2==0) { if(B[i].up==1) { if(B[i].h<3) B[i].h++; else if(B[i].h<6) B[i].h+=0.5; else B[i].up++; } else if(B[i].up<=6) B[i].up++; else { if(B[i].h>3) B[i].h-=0.5; else B[i].h--; } } } else B[i].x+=vx,B[i].y+=vy; if(B[i].kind==-3&&B[i].staytime>=48) { B[i].x=B[i].endx,B[i].y=B[i].endy,Find_boomkill(i,5,1,30),Circle(B[i].endx,B[i].endy,2,4); B[i].life=0; continue; } else if(B[i].kind!=-3&&Dis<=S) { if(B[br].kind==-2) B[i].endx+=rand()%7-3,B[i].endy+=rand()%7-3; B[i].x=B[i].endx,B[i].y=B[i].endy; if(B[i].kind==-1) Find_boomkill(i,2,1,20),Circle(B[i].endx,B[i].endy,2,2); if(B[i].kind==-2) Find_boomkill(i,2,1,20),Circle(B[i].endx,B[i].endy,2,2); if(B[i].kind==-4) Find_boomkill(i,2,1,5),Circle(B[i].endx,B[i].endy,2,2); if(B[i].kind==-5) Find_boomkill(i,3,1,120),Circle(B[i].endx,B[i].endy,2,3); if(B[i].kind==-6) Find_boomkill(i,3,1,40),Circle(B[i].endx,B[i].endy,2,3); B[i].life=0; continue; } Cout(i,4); } } Die();} void StartWar(int D) { for(int i=-1; i<=(int)T/1000; i++) { int XY=rand()%4,W=rand()%49+1,x,y,k,R=rand()%100; if(Level2) XY=3; if(Level3) XY=3*(rand()%2); if(XY0) x=1,y=W; if(XY1) x=49,y=W; if(XY2) x=W,y=1; if(XY3) x=W,y=49; k=rand()%6+1; er++,E[er].x=x,E[er].y=y,E[er].kind=k,E[er].life=1,E[er].blood=Eblood[k]+Day; } } void Start() { Color(0); Setpos(51,0),printf("?3?¥?¥?·?3?¥?¥?·?3?¥?¥?·?3?¥?¥?·?3?¥?¥?·?3?¥?¥?·"); Setpos(52,0),printf("?§$100?§?§$120?§?§$150?§?§$180?§?§$200?§?§$250?§"); Setpos(53,0),printf("?§DIO ?§?§′ó???§?§?t???§?§èy???§?§?????§?§??JO?§"); Setpos(53,30),printf("Money: %d ",money); Setpos(54,0),printf("???¥?¥?????¥?¥?????¥?¥?????¥?¥?????¥?¥?????¥?¥??"); Setpos(53,40),printf("Day: %d ",Day); } void Click() { int What; pt=Windowpos(); if(pt.x<50||pt.y>25) return; else What=pt.y/4+1; if(What1) if(money>=1) money-=0; else return; if(What2) if(money>=0) money-=0; else return; if(What3) if(money>=0) money-=0; else return; if(What4) if(money>=0) money-=0; else return; if(What5) if(money>=0) money-=0; else return; if(What6) if(money>=0) money-=0; else return; Color(0),Setpos(53,30),printf("Money: %d ",money); mr++; M[mr].x=25; M[mr].kind=What; M[mr].blood=Mblood[What]; M[mr].life=1; M[mr].CD=MCDmax[What]-1; while(mouse) { mouse=GetAsyncKeyState(VK_LBUTTON)&0x8000; pt=Windowpos(); M[mr].x=min(48,max(2,(int)pt.x)),M[mr].y=min(48,max(2,(int)pt.y)); Circle(M[mr].x,M[mr].y,1,mr); Move(2); Map(1); Sleep(30); for(int i=0; i<=8; i++) N(M[mr].x+Turn[i][0],M[mr].y+Turn[i][1],-1),N(M[mr].x+Turn[i][0],M[mr].y+Turn[i][1]+0.5,-1); Circle(M[mr].x,M[mr].y,-1,mr); } system("cls"); memset(n,-1,sizeof(n)); memset(m,-1,sizeof(m)); Start(); } void Menu() { system("mode con cols=50 lines=28"); Print(1); Color(0); Setpos(5,7); cout<<"JOJOμ??????°?? £?"; Setpos(7,12); cout<<"×÷??£oPeter"; Setpos(8,12); cout<<"HaHa"; Setpos(10,2); cout<<"1??ò£o?T"; Setpos(12,5); cout<<"??????μ?í?£o"; Setpos(13,7); cout<<"1.ò??D "; Setpos(14,7); cout<<"2.???D "; Setpos(15,7); cout<<"3.???? "; Setpos(16,7); cout<<"4.°×?t "; Setpos(17,7); cout<<"5.oa??"; Setpos(19,7); cout<<"ê?è??oêy?ò?a???T???£ê?"; Setpos(20,9); cout<<"ày£o-1£o?T??ò??D"; endless=0; A: char a=_getch(); if(a=='-') { endless=1; goto A; } else if(a<'1'||a>'5') goto A; else Level=a-'0'; system("mode con cols=100 lines=56"); Print(2); } int main() { CONSOLE_CURSOR_INFO cursor_info= {1,0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info); srand((unsigned)time(NULL)); St: Menu(); Start(); memset(n,-1,sizeof(n)); memset(m,-1,sizeof(m)); memset(M,0,sizeof(M)); memset(E,0,sizeof(E)); memset(B,0,sizeof(B)); T=ml=mr=el=er=bl=br=0; CDmax=160; Day=1; money=1000; if(Level5) money=1500; mr++,M[mr].x=25,M[mr].y=25,M[mr].kind=0,M[mr].life=1,M[mr].blood=2000; if(Level2) M[mr].y=2; if(Level3) M[mr].x=48,M[mr].y=2; if(Level1) for(int i=0; i<=360; i+=30) mr++,M[mr].x=25+10sin(3.1416i/180),M[mr].y=25+10cos(3.1416i/180),-2,M[mr].kind=0,M[mr].life=1,M[mr].blood=500; if(Level2) for(int i=5; i<50; i+=6) mr++,M[mr].x=i,M[mr].y=20,M[mr].kind=0,M[mr].life=1,M[mr].blood=500,mr++,M[mr].x=i,M[mr].y=10,M[mr].kind=0,M[mr].life=1,M[mr].blood=500; if(Level3) for(int i=-90; i<=0; i+=45) mr++,M[mr].x=48+8sin(3.1416i/180),M[mr].y=2+8cos(3.1416i/180),-2,M[mr].kind=0,M[mr].life=1,M[mr].blood=500,mr++,M[mr].x=48+16sin(3.1416i/180),M[mr].y=2+16cos(3.1416i/180),-2,M[mr].kind=0,M[mr].life=1,M[mr].blood=500,mr++,M[mr].x=48+24sin(3.1416i/180),M[mr].y=2+24cos(3.1416i/180),-2,M[mr].kind=0,M[mr].life=1,M[mr].blood=500; if(Level4) for(int i=30; i<=390; i+=60) mr++,M[mr].x=25+8sin(3.1416i/180),M[mr].y=25+8cos(3.1416i/180),-2,M[mr].kind=0,M[mr].life=1,M[mr].blood=500,mr++,M[mr].x=25+15sin(3.1416i/180),M[mr].y=25+15cos(3.1416i/180),-2,M[mr].kind=0,M[mr].life=1,M[mr].blood=500; while(M[1].life1) { T++; memset(n,-1,sizeof(n)); mouse=GetAsyncKeyState(VK_LBUTTON)&0x8000; pt=Windowpos(); N(pt.x,pt.y,-2); if(mouse) Click(); if(Day>=100&&endless0) break; CD--; if(CD<=0) { CD=CDmax; StartWar(Day); Day++; Setpos(53,40),printf("Day: %d ",Day); } if(T%500) money=min(money+10,1000),Setpos(53,30),printf("Money: %d ",money); Move(1); Map(1); Sleep(30); } if(Day>=100) { system("color 6E"),Sleep(1000); for(int i=1; i<=1000; i++) cout<<"YOU WIN !! "; system("pause"); system("color 0F"); } else { system("color 7F"),Sleep(1000); for(int i=1; i<=1000; i++) cout<<"GAME OVER... "; system("pause"); system("color 0F"); } system("cls"); goto St; return 0; }
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